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| Guest of Honor - Sean Patrick Fannon was born in Tennessee (January 4th, 1966) and raised in Georgia. He has lived and worked in Binghamton, NY; San Francisco and Los Angeles, CA; Raleigh, NC; Jacksonville, FL; Chattanooga, TN; and most recently he has moved to the home of the Origins Game Expo, Columbus, OH. He is 6'1", of large frame and build, with black hair, green eyes, and a wicked Irish grin. Sean has been professionally involved in RPGs and interactive entertainment for the last 18 years of his life. Starting in 1988, Sean began writing freelance articles and game reviews for small roleplaying game magazines and fan `zines. He then started writing books for the world-famous Champions RPG (including High Tech Enemies, The Mutant File and Champions Universe). He then went on to become the Continuity Director of the Champions Universe property. During this time, Sean also wrote for such properties as the Shatterzone RPG and the Star Wars RPG, as well as Shadis Magazine, Adventurer's Club Magazine and Dragon Magazine for TSR. Sean then parlayed his RPG experience into the computer game field, starting as a designer for Interplay Productions (where he was the lead designer on one of the Star Trek adventure games). He was then recruited away to Vortex Media Arts, where he worked on multiple properties (including a licensed TONKA activity game). Taking some time out of the electronic industry, Sean was offered the chance to write the premiere book about the entire roleplaying game hobby and industry. Entitled The Fantasy Roleplaying Gamer's Bible, this book was published by Prima Entertainment in 1995, and it sold over 10,000 copies in a few short months. Sean returned to the industry as a lead designer for Infogrames Multimedia (where he did some major design work on one of their early Nintendo title bids). When the Santa Monica studio was moved north to San Jose, Sean accepted a position with newcomers 8th Wonder Games in Raleigh, NC, where he worked as the Lead Designer for the Drachen Zor title (to be published by SouthPeak Interactive). When SouthPeak chose to shelve the project, Sean then took on the role of Lead Designer and Producer for Telepathy Entertainment's Out There project (an online RPG project with educational and drug-intervention principles involved). When his contract ran out with Telepathy, Sean was heavily recruited by Jared Nielsen to help start Obsidian Studios, where he worked from early 1999 until late 2000. During that time, Sean wrote the recently-released The Fantasy Roleplaying Gamer's Bible (2nd Edition), a completely updated and revised version of his `95 book. He also wrote and developed the Fuzion version of Shards of the Stone: Core. Then Cybergames.com purchased Obsidian and moved Sean back West for a time. Of course, THAT all fell apart (the game industry is a real big mess), and to make an already long story somewhat shorter, Sean returned home to the South. He started working on his own projects while driving an armored car. He met his current wife and muse, Tiffany, on October 7th, 2003, and they were married 11 days later. Additionally, he's started up the Evil Beagles Design and Development Group (www.evilbeagle.org) , a collection of local talent working on Shaintar as well as other projects. Then GAMA (the Game Manufacturer?s Association) came calling, looking for an Events Coordinator for the Origins Game Expo. Then his old friends, Aaron Acevedo, Jason Engle, and Erskin Cherry came calling, letting him know they were more or less ?getting the band back together? (www.talismanstudios.com) and that they wanted to help him publish Shaintar: Immortal Legends, now slated to be a Savage Worlds setting (thanks to another old, dear friend, Shane Hensley). Sean now has the Player's Guide for Shaintar (www.shaintar.info) up for sale, and he?s fast at work on the full setting book and a line of product support. Another project, Alpha/Omega: Modern Gods, waits in the wings, as well as a number of other neat ideas (including a third edition of the FRPG Bible). He's recently accepted the Communications Director position at FreshGames, a company specializing in the electronic casual games market. He also gets to do a lot of game writing and design there. He has a beautiful wife, two beagles, two greyhounds, one mutt, and the largest network of wonderful and geeky friends in the world. Guests - Brent Chumley is an illustrator/photographer/graphic designer who has been working in the gaming industry for 9 years. Brent has worked with many companies including: Wizards of the Coast (D&D Core & Eberron lines), AEG's Legend of the Five Rings CCG, Warlord CCG, Dave Arneson's Blackmoor through Zeitgeist Games, Mongoose Publishing, and many others. When not working, Brent enjoys role-playing games, singing and hanging out with friends (especially at conventions). Stop by and see Brent at his booth this weekend at I-Con! More TBA. | ||||||||||||||||||||||
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